From bc524d70253a4ab2fe40c3ca3e5666e267c0a4d1 Mon Sep 17 00:00:00 2001 From: Lexi Winter Date: Sun, 29 Jun 2025 19:25:29 +0100 Subject: import catch2 3.8.1 --- .../catch_random_floating_point_helpers.hpp | 94 ++++++++++++++++++++++ 1 file changed, 94 insertions(+) create mode 100644 src/catch2/internal/catch_random_floating_point_helpers.hpp (limited to 'src/catch2/internal/catch_random_floating_point_helpers.hpp') diff --git a/src/catch2/internal/catch_random_floating_point_helpers.hpp b/src/catch2/internal/catch_random_floating_point_helpers.hpp new file mode 100644 index 0000000..c59c053 --- /dev/null +++ b/src/catch2/internal/catch_random_floating_point_helpers.hpp @@ -0,0 +1,94 @@ + +// Copyright Catch2 Authors +// Distributed under the Boost Software License, Version 1.0. +// (See accompanying file LICENSE.txt or copy at +// https://www.boost.org/LICENSE_1_0.txt) + +// SPDX-License-Identifier: BSL-1.0 + +#ifndef CATCH_RANDOM_FLOATING_POINT_HELPERS_HPP_INCLUDED +#define CATCH_RANDOM_FLOATING_POINT_HELPERS_HPP_INCLUDED + +#include + +#include +#include +#include +#include +#include + +namespace Catch { + + namespace Detail { + /** + * Returns the largest magnitude of 1-ULP distance inside the [a, b] range. + * + * Assumes `a < b`. + */ + template + FloatType gamma(FloatType a, FloatType b) { + static_assert( std::is_floating_point::value, + "gamma returns the largest ULP magnitude within " + "floating point range [a, b]. This only makes sense " + "for floating point types" ); + assert( a <= b ); + + const auto gamma_up = Catch::nextafter( a, std::numeric_limits::infinity() ) - a; + const auto gamma_down = b - Catch::nextafter( b, -std::numeric_limits::infinity() ); + + return gamma_up < gamma_down ? gamma_down : gamma_up; + } + + template + struct DistanceTypePicker; + template <> + struct DistanceTypePicker { + using type = std::uint32_t; + }; + template <> + struct DistanceTypePicker { + using type = std::uint64_t; + }; + + template + using DistanceType = typename DistanceTypePicker::type; + +#if defined( __GNUC__ ) || defined( __clang__ ) +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wfloat-equal" +#endif + /** + * Computes the number of equi-distant floats in [a, b] + * + * Since not every range can be split into equidistant floats + * exactly, we actually compute ceil(b/distance - a/distance), + * because in those cases we want to overcount. + * + * Uses modified Dekker's FastTwoSum algorithm to handle rounding. + */ + template + DistanceType + count_equidistant_floats( FloatType a, FloatType b, FloatType distance ) { + assert( a <= b ); + // We get distance as gamma for our uniform float distribution, + // so this will round perfectly. + const auto ag = a / distance; + const auto bg = b / distance; + + const auto s = bg - ag; + const auto err = ( std::fabs( a ) <= std::fabs( b ) ) + ? -ag - ( s - bg ) + : bg - ( s + ag ); + const auto ceil_s = static_cast>( std::ceil( s ) ); + + return ( ceil_s != s ) ? ceil_s : ceil_s + ( err > 0 ); + } +#if defined( __GNUC__ ) || defined( __clang__ ) +# pragma GCC diagnostic pop +#endif + + } + +} // end namespace Catch + +#endif // CATCH_RANDOM_FLOATING_POINT_HELPERS_HPP_INCLUDED -- cgit v1.2.3